Webinar: Comparing US and East Asian Primary Education

EventsWhy East Asian Students Beat U.S. Students on Every International Test, Society for Intercultural Education, Training and Research (SIETAR) Tri-State (NY-NJ-CT), Webinar on Wednesday, May 20, 2020, 1:00 PM – 2:30 PM EDT.

Years ago, Cornelius Grove grew curious about why, on every international comparative test since the early 1970s, East Asian students’ scores are among the highest while American students’ scores are somewhere in the middle…or lower. He discovered that the answer lies not only in how they are taught in school but also in how they are raised at home. He wrote two books about what he learned: The Drive to Learn (2017) and A Mirror for Americans (2020), both published by Rowman & Littlefield. Grove will share highlights of what he learned during this SIETAR Tri-State webinar.

The event is free – just follow the link above to register.

Call for Book Chapters: Video Games in East Asia

Contributors are sought for an interdisciplinary book on video games in East Asia to be edited by Austin Lee and Alexis Pulos and published by Palgrave Macmillan for its East Asian Popular Culture Series. The series was launched in 2014 in order to meet an increased interest in the subject among scholars of various disciplines in recent years. East Asia refers to China, Hong Kong, Japan, North Korea, South Korea, and Taiwan. Reflecting the interdisciplinary nature of popular culture studies, the series will accept submissions from different social sciences and humanities disciplines that use a variety of methods.

Dedicated to video games in East Asia, this book examines the development and prominence of video games within historical, cultural, industrial, and global contexts. The editors are seeking contributions that cover a wide range of interdisciplinary work and that address topics such as:
–    Quantitative and qualitative approaches to industry, content, culture and players;
–    Studies examining eSports events, the politics of games, gamer culture and popular culture;
–    Studies examining the influence of political, economical and cultural factors on video game content, platforms (e.g., PC, console, mobile) and genres (e.g., RPG, FPS, strategy, sports);
–    Investigations of games, players, narratives, ludology or game environments;
–    Analysis of the ways technologies, celebrity status, and subculture (e.g., cosplay) impact both local and global perspective of gaming;
–    Historical analyses of game developments, cultural reactions, or significant moments;
–    Analyses of future trends and challenges for East Asian gaming culture and industry;
–    Research that explores the realities of power relations and oppression that stem from pervasive stereotypes of race, class, gender, sexual orientation or place within the context of East Asian games and players;
–    Ethnographic, rhetorical and other qualitative research on topics around video games.

Please submit a 500-word abstract, current contact information along with brief biography (or CV) as Word attachments to both Alexis Pulos and Austin Lee by February 15, 2015. Authors will be notified of the outcome of their submission within four weeks. The deadline for completed chapters (which should not exceed 9,000 words, inclusive of references) is May 31, 2015.

All submissions should be in MS Word format. The submission of images where appropriate, is also welcome.

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